It is a very delicate balance, but with new pet equipment, much more +All Skills options, and the ability to equip weapon components to jewelry (Imbued Silver and Purified Salt are some of the best components for pet builds - pound for pound - in the game), pet builds are more than capable of handling the extra difficulty Grimmest throws at you.Īs I do want to give each and every build its proper explanation, I will order my builds by featuring classes. Neglecting pet resists in favor of damage kills off your pets before major damage can be done, leading to the player running like a headless chicken. Neglecting pet stats in favor of player resists leads to Campaign slog where pets have trouble bursting through boss heals. Summoner builds (the ones that are scaled to pet damage) are built differently from standard main skill builds in that in addition to focusing on survivability and resists, you have an additional column for pet stats: pet Health, pet damage, pet Crit, pet Speed, and pet Resists. For those who like to whack enemies themselves and not have minions doing your dirty work, I also have multiple player-scaled pet builds that combine pets with major damage skills Elemental Seekers, Raise the Dead, and Unknown Soldier can be a lot of fun when you combine them with a player focused build, not to mention the juicy player-scaled pets from the mod classes! All in all, I have around 20 builds (thank GDStash for the ability to quickly test certain ideas) that I have outfitted and tested. I have tested nearly every class and every damage type in an effort to see how certain skills synergize with the generous gift of classes Grimarillion provides us. As is my style, the theme of this compendium is pets! Pet armies, small companions, debuff pets, and mercenary pets the more the merrier. To complement my Grimarillion guide, I have been field testing builds that can serve as a jumping point for players who like to see concepts that work before jumping in. There the player will find Dravis' Letter to Daila - Final Entry, and can activate a Loose Torch which opens a Chthonic Rift to the Edge of Reality.For all pet lovers, it’s a day of rejoicing!įor the enemies of Cairn, THE DAY OF REKTONING IS AT HAND! Giving the Bound Spirit a Salt Bag amulet will cause a Chthonic Rift to open, leading to the Sanctum of the Immortal. With all four of the above items in the player's inventory, a Bound Spirit will spawn in the hidden area of the Gates of Necropolis located to the northeast from the riftgate, beyond some Aether Crystals and a wagon. The note text provides a clue to finding the Final Entry. A small plume of blue smoke can be seen inside moving close enough will add the quest item to the inventory, and the following text will appear on-screen: Dravis' Letter to Daila - Third Entry is found in The Forsaken Wastes, inside a ruined house to the north of the area. The note text provides a clue to the location of the Third Entry.Ĥ). A pile of skulls with a plume of blue smoke can be seen inside moving close enough will add the quest item to the inventory, and the following text will appear on-screen:Ī sense of dread overwhelms you. Dravis' Letter to Daila - Second Entry is found in Anguish, the fifth level of the Steps of Torment, in a secret room in the south corner. The note text provides a clue to the location of the Second Entry.ģ). You feel a chilling breeze, but there is no wind. At the base of the tree is a small plume of blue smoke moving close enough will add the quest item to the inventory, and the following text will appear on-screen: Following the hint given in the Excerpt from Daila's Diary note, the player must find the Weeping Oak, a large tree full of hanged corpses located in The Blood Grove. The Legendary Dagger Stormheart, located within a breakable urn inside the Tomb of Korvaak.Ģ).
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